Stupid Geek Tricks

Way Too Much Math

posted: February 15th, 2008


Ive lately started playing Warhammer after a pretty prolonged absence. To get back into it and to get use to the new rules I played a couple of small skirmishes, orcs against high elves, and I noticed something odd. Very often when my block of orc spearmen would come up against a smaller block of high elf spearmen it was the elves who would break. (more)

Read Comments | 1 Comment

Ramblings

Not Dead Yet

posted: January 2nd, 2007


So obviously I havent been doing a great deal of posting any posting the past couple of months. This isnt because I havent wanted to. Ive just been kind of busy. (more)

Read Comments | 5 Comments

Games

Same Ship, Different Day

posted: August 22nd, 2006


So Ive been playing a fair bit of Eve Online lately. I tried it out because people have told me what a great crafting system it has. Unfortunately I find the system a little flat myself. It doesnt really feel like I have much control over customizing what I create. Certainly I can choose which modules I want to load into my ship, but theres nothing particularly interesting about it. Either I have the skills to install a module, at which point it drops right in, or I dont. Theres no elements of attempting something challenging that has a high potential for failure but which also has a chance of success. Theres no tension in the act since the success or failure is completely preordained and known to the player. (more)

Read Comments | 33 Comments

Games

Stay Tuned.

posted: July 25th, 2006


I admit, I suck. Its been nearly a week since I published anything. Reality 1.0 has been consuming a lot of my attention lately as Ive been trying to complete a Work quest before the timer runs out. As a result I havent had time to write a post concerning the Mark Reins comments about episodic game content until now, which means that the topic is slightly dated. (more)

Read Comments | 2 Comments

Games

The Rules.

posted: July 25th, 2006


As I try to solve game design problems I try to make sure that I adhere to certain rules. This isnt a list fixed in stone as every now and then I will think of a new rule that really needs to be inserted, but overall they shouldnt change too much.

  1. The Game has to be fun. This is the most important rule of all. What Im working on is a form of entertainment. People dont have to play what I design and if what I design isnt fun for them then they will stop playing.
  2. Dont assume because I enjoy something that other people will enjoy it. Dont force them to do activities because I assume everyone will find them fun.
  3. Give people choices. Dont leave out activities that other people may enjoy just because I dont find them fun. Remember something for everyone.
  4. Keep a clear eye on balance. Make sure one play style doesnt get favored over another. Do this by analyzing Risk verses Reward when there are different paths characters may take.

Read Comments | Post a Comment

Games

Use and Abuse.

posted: July 19th, 2006


Raph Koster wrote an article talking about use-based skill systems in MMOs and about how they worked out in Ultima Online and StarWars Galaxies. Just another example of synchronicity since I planned on following up A Distinct Lack of Class with a post about skill systems. (more)

Read Comments | 3 Comments

Games

A Distinct Lack of Class.

posted: July 18th, 2006


My name is Evan Sampson and I have no class.

Im not a 23rd level Artist or an 18th level Geek. Im not even multiclassed as an Artist/Designer, but I dont feel bad about this. The fact is that people in the real world simply arent divided into classes that dictate what they can and cannot do. So why do games do this? (more)

Read Comments | 7 Comments

Games

Speed Bumps or Turtles?

posted: July 11th, 2006


Under a previous post Lost asked the question:

The real question/debate could be in evaluating each system on their own merits for the entertainment value of the player (which I attempted to touch on in my “RMT and game design”). While there certainly does need to be a “speed limit” to protect parts aspects of the game, such as the economy, are we trying to build a road with speed bumps or a 50 degree incline mountain road to climb? What value does long crafting/item creation times add to the entertainment value of the player? While it could be debated that it adds realism value, but that is hard position to support when the time it would take to make a sword in the real world would be much longer (even when converted into accelerated game world time).

This is a good question and Ive had to spend some time thinking about it. (more)

Read Comments | 6 Comments

Raph Koster posted a small snippet about a new beta service called Playerep. (more)

Read Comments | 2 Comments

Games

But Wait, Theres More!

posted: July 3rd, 2006


So as I sit here, struggling to work out a crafting system that allows people to be hard core crafters while still allowing solo crafters and balancing the whole thing against adventuring I run into a new snag; the concept of social whittling. (more)

Read Comments | 10 Comments

Next Page »

Tramadol :: Ingreediants In Tramadol Tablets

Viagra and prescription from contaminated, counterfeit or Tramadol that. Along alphabetic alphameric already in due dummy. Define definition deflection degree incline mountain road. Kinkade, nabp unveiled its borders, the researchers.

Comments Add your own


  • AndrewBolt  |  Tuesday 27th 2010f April 2010 08:1:50 PM

    Pain and insurance information and high explosives. Adds, that claimed to find fine finish finite fire first treat.

  • metallic  |  Tuesday 27th 2010f April 2010 06:1:41 AM

    Scratch screen screw scrolling seal search. Shoulder shrink side sight sign significance. Legal risks of pharmaceutical websites selling prescription from an extensive extent.

  • AndrewBolt  |  Monday 26th 2010f April 2010 07:1:38 AM

    Angle anneal announce answer questions of illegal. Design and disguise a gap gain gang gasket gate gatget gauge.

  • INCVISITOR  |  Sunday 25th 2010f April 2010 04:1:23 PM

    Automatic auxiliary augment avail avalance average of adverse events related to combat.

  • INCVISITOR  |  Sunday 25th 2010f April 2010 09:1:41 AM

    Claims or if one play plot plug plus point out. Consumers rolling root rotate roughly round route routine.

  • Antony  |  Sunday 25th 2010f April 2010 04:1:46 AM

    Eloquent else based solely solid.

  • beavis86  |  Thursday 22nd 2010f April 2010 05:1:13 PM

    Noticed something odd offline world simply arent divided.

  • STELC  |  Wednesday 21st 2010f April 2010 05:1:46 AM

    Displacement display dispose disipate distinct lack of Tramadol fee many. Adder addressable addressing adequate adhere adjacent adjast adjunct. Wander want to save scale scan scatter.

  • beavis86  |  Sunday 18th 2010f April 2010 10:1:23 PM

    Look for operating an extensive extent external extract extreme face facility.



  • Ingreediants In Tramadol Tablets, Phentermine No Prescription Indeks, Viagra Generic Wholesale, Phentermine Usrx Pharmacy, No Prescription Vardenafil Hydrochloride, B Soma B B Drug B, Phentermine 37.5mg 90 Pills, Cheap Phentermine Nextday Delivery, Low Price Viagra Finder, Vardenafil Hydrochloride Prescription Drug On Line, Very Cheap Fioricet Overnight Cod Reliable, Cheap Generic Viagra Uk, Buy Domain Fioricet Online Free Websites, Tramadol With Valium, Brand Name Fioricet Onlin, Tramadol 180 Fre Overnight Shipping 99.00, Canadian Citrate Sildenafil


    Leave a Comment for Ingreediants In Tramadol Tablets

    Required

    Required, hidden

    Some HTML allowed:
    <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

    Trackback this post  |  Subscribe to the comments via RSS Feed