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	<title>Madscientist.net</title>
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		<title>Way Too Much Math</title>
		<description><![CDATA[I&#8217;ve lately started playing Warhammer after a pretty prolonged absence. To get back into it and to get use to the new rules I played a couple of small skirmishes, orcs against high elves, and I noticed something odd. Very often when my block of orc spearmen would come up against a smaller block of [...]]]></description>
		<link>http://madscientist.net/2008/02/15/way-too-much-math/</link>
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		<title>Not Dead Yet</title>
		<description><![CDATA[So obviously I haven&#8217;t been doing a great deal of posting any posting the past couple of months. This isn&#8217;t because I haven&#8217;t wanted to. I&#8217;ve just been kind of busy. With the release of Echoes of Faydwer a lot of my time was taken up with final polish on the horse animations. Frankly I [...]]]></description>
		<link>http://madscientist.net/2007/01/02/not-dead-yet/</link>
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		<title>Same Ship, Different Day</title>
		<description><![CDATA[So I&#8217;ve been playing a fair bit of Eve Online lately. I tried it out because people have told me what a great crafting system it has. Unfortunately I find the system a little flat myself. It doesn&#8217;t really feel like I have much control over customizing what I create. Certainly I can choose which [...]]]></description>
		<link>http://madscientist.net/2006/08/22/same-ship-different-day/</link>
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		<title>Stay Tuned.</title>
		<description><![CDATA[I admit, I suck. It&#8217;s been nearly a week since I published anything. Reality 1.0 has been consuming a lot of my attention lately as I&#8217;ve been trying to complete a &#8216;Work&#8217; quest before the timer runs out. As a result I haven&#8217;t had time to write a post concerning the Mark Rein&#8217;s comments about [...]]]></description>
		<link>http://madscientist.net/2006/07/25/stay-tuned/</link>
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		<title>The Rules.</title>
		<description><![CDATA[As I try to solve game design problems I try to make sure that I adhere to certain rules. This isn&#8217;t a list fixed in stone as every now and then I will think of a new rule that really needs to be inserted, but overall they shouldn&#8217;t change too much. The Game has to [...]]]></description>
		<link>http://madscientist.net/2006/07/25/the-rules/</link>
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		<title>Use and Abuse.</title>
		<description><![CDATA[Raph Koster wrote an article talking about use-based skill systems in MMO&#8217;s and about how they worked out in Ultima Online and StarWars Galaxies. Just another example of synchronicity since I planned on following up A Distinct Lack of Class with a post about skill systems. As I stated in my earlier post I&#8217;m really [...]]]></description>
		<link>http://madscientist.net/2006/07/19/use-and-abuse/</link>
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		<title>A Distinct Lack of Class.</title>
		<description><![CDATA[I&#8217;m not a 23rd level Artist or an 18th level Geek. I&#8217;m not even multiclassed as an Artist/Designer, but I don&#8217;t feel bad about this. The fact is that people in the real world simply aren&#8217;t divided into classes that dictate what they can and cannot do. So why do games do this? Probably the [...]]]></description>
		<link>http://madscientist.net/2006/07/18/a-distinct-lack-of-class/</link>
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		<title>Speed Bumps or Turtles?</title>
		<description><![CDATA[Under a previous post Lost asked the question: The real question/debate could be in evaluating each system on their own merits for the entertainment value of the player (which I attempted to touch on in my â€œRMT and game designâ€). While there certainly does need to be a â€œspeed limitâ€ to protect parts aspects of [...]]]></description>
		<link>http://madscientist.net/2006/07/11/speed-bumps-or-turtles/</link>
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		<title>You&#8217;ve Just Gotten Better in Friendliness (28).</title>
		<description><![CDATA[Raph Koster posted a small snippet about a new beta service called Playerep. I like the effort and hope that links out in the Blogosphere will help to drive a decent number of people to use it. Of course I feel that the system as implemented has some problems (some of which playerep can&#8217;t resolve [...]]]></description>
		<link>http://madscientist.net/2006/07/05/youve-just-gotten-better-in-friendliness-28/</link>
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		<title>But Wait, There&#8217;s More!</title>
		<description><![CDATA[So as I sit here, struggling to work out a crafting system that allows people to be &#8216;hard core&#8217; crafters while still allowing solo crafters and balancing the whole thing against adventuring I run into a new snag; the concept of &#8216;social whittling&#8216;. Social whittling is a concept proposed by Scott Jennings. In a nutshell [...]]]></description>
		<link>http://madscientist.net/2006/07/03/but-wait-theres-more/</link>
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