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	<title>Comments on: Not Dead Yet</title>
	<link>http://madscientist.net/2007/01/02/not-dead-yet/</link>
	<description></description>
	<pubDate>Mon, 01 Dec 2008 23:06:34 +0000</pubDate>
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		<title>By: Tipa</title>
		<link>http://madscientist.net/2007/01/02/not-dead-yet/#comment-4166</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Mon, 12 Feb 2007 15:50:07 +0000</pubDate>
		<guid>http://madscientist.net/2007/01/02/not-dead-yet/#comment-4166</guid>
		<description>Well, since you brought up the subject of horses, those of us who play small races have a request.

Don't give us PONIES!!!! I didn't spend nearly twenty plat for a tiny flame-spitting hobby horse!!! I wanted the big, huge, brimstone-snorting behemoth! The scaling for small races just makes the horse too toylike...

Thanks for your quick attention to this matter :))))

Hope things are doing great for your in EQ2-land. Love the game :)</description>
		<content:encoded><![CDATA[<p>Well, since you brought up the subject of horses, those of us who play small races have a request.</p>
<p>Don&#8217;t give us PONIES!!!! I didn&#8217;t spend nearly twenty plat for a tiny flame-spitting hobby horse!!! I wanted the big, huge, brimstone-snorting behemoth! The scaling for small races just makes the horse too toylike&#8230;</p>
<p>Thanks for your quick attention to this matter :))))</p>
<p>Hope things are doing great for your in EQ2-land. Love the game <img src='http://madscientist.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Rose</title>
		<link>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3894</link>
		<dc:creator>Rose</dc:creator>
		<pubDate>Sat, 20 Jan 2007 17:46:07 +0000</pubDate>
		<guid>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3894</guid>
		<description>F*@$! Don't you just hate it when someone typos "your" when they mean "you're"?</description>
		<content:encoded><![CDATA[<p>F*@$! Don&#8217;t you just hate it when someone typos &#8220;your&#8221; when they mean &#8220;you&#8217;re&#8221;?</p>
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		<title>By: Rose</title>
		<link>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3893</link>
		<dc:creator>Rose</dc:creator>
		<pubDate>Sat, 20 Jan 2007 17:44:23 +0000</pubDate>
		<guid>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3893</guid>
		<description>Glad to hear your alive. I actually came here to check since I haven't heard from you in so long! Hope all is well.</description>
		<content:encoded><![CDATA[<p>Glad to hear your alive. I actually came here to check since I haven&#8217;t heard from you in so long! Hope all is well.</p>
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		<title>By: Chas</title>
		<link>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3555</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Tue, 02 Jan 2007 20:53:43 +0000</pubDate>
		<guid>http://madscientist.net/2007/01/02/not-dead-yet/#comment-3555</guid>
		<description>Glad to hear you're alive.  Production schedules can be murderous...

Interesting that you mentioned animating horses.  Over the holidays, I heard a similar comment about the challenges another game (Gun, I think)had with getting the animations right.  Can't say I envy you.

Looking forward to hearing more of your ideas.  I picked up that book myself.  Since I'm emploed in more of a tangent to the industry, I'll probably get more out of a second reading.</description>
		<content:encoded><![CDATA[<p>Glad to hear you&#8217;re alive.  Production schedules can be murderous&#8230;</p>
<p>Interesting that you mentioned animating horses.  Over the holidays, I heard a similar comment about the challenges another game (Gun, I think)had with getting the animations right.  Can&#8217;t say I envy you.</p>
<p>Looking forward to hearing more of your ideas.  I picked up that book myself.  Since I&#8217;m emploed in more of a tangent to the industry, I&#8217;ll probably get more out of a second reading.</p>
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