posted: July 25th, 2006
As I try to solve game design problems I try to make sure that I adhere to certain rules. This isn’t a list fixed in stone as every now and then I will think of a new rule that really needs to be inserted, but overall they shouldn’t change too much.
- The Game has to be fun. This is the most important rule of all. What I’m working on is a form of entertainment. People don’t have to play what I design and if what I design isn’t fun for them then they will stop playing.
- Don’t assume because I enjoy something that other people will enjoy it. Don’t force them to do activities because I assume everyone will find them fun.
- Give people choices. Don’t leave out activities that other people may enjoy just because I don’t find them fun. Remember something for everyone.
- Keep a clear eye on balance. Make sure one play style doesn’t get favored over another. Do this by analyzing Risk verses Reward when there are different paths characters may take.